The game begins split between two distinct starting rooms in the research facility. Your ultimate goal here is to establish contact and open the main garage doors to head out into the storm. Step 1: Powering Up the Radio
Match the clock times, frequencies, and sounds (cuckoo) by setting the dials provided by the clues in the opposite room, according to Steam Community information. 7. Chapter 6: The Final Escape
Goal: Assemble your gear and meet your partner in the tunnels.
You enter a room with three giant wheels (valves) and a pressure gauge that leads to a door.
Align the gate symbols to escape the first chambers. Lord: Find the three coffins in your room. Describe the symbols on each coffin to your partner. Pull the lever once your partner has entered the symbols. Peasant: Go to the dials in the center of the room. Enter the three symbols the Lord describes. Pull your lever to open the path for both of you. 🕯️ Room 2: The Candles and Banners we were here together too walkthrough
As shown in this 100% Achievement Walkthrough video , players may need to play through the final chapters multiple times as both roles to collect all achievements. 8. Conclusion & Tips
You cannot talk at the same time. Say "Over" when you finish speaking.
Dictate the required liquid measurements for the specific antidote recipe found in the book.
As you trek through the blizzard, visibility drops. This segment tests your spatial navigation and basic environmental interaction. Step 1: Following the Flares The game begins split between two distinct starting
Before diving in, it's crucial to understand the game's core mechanic. Clear, descriptive communication is the only way to succeed.
The Librarian searches the botanical posters for the correct counter-agent recipe.
Read the tablets on the walls; they provide riddles about which "animal" shield belongs to which weapon.
This guide covers every puzzle in the main game, with each player's specific role and objectives. Align the gate symbols to escape the first chambers
Climb to the upper balcony to view the layout of the floor plates below. Player B: Stand on the floor grid.
The final chapter involves high-stakes maneuvering through the remaining, dangerous sections of the castle to reach freedom.
Use the modular panels (blue and red) to reconstruct the symbols the Lord is describing. ♟️ Room 3: The Chessboard (Timed)