The following commands are the most useful for general play and troubleshooting. Note that commands are case-sensitive. 1. Resource and Strategy Commands (Geoscape)
In the vanilla game, the console is either completely disabled or limited to a handful of harmless toggle commands. The "full" version unlocks over 150 commands ranging from resource manipulation to direct battlefield spawning.
While the dev console is a powerful tool, it can ruin the tension that makes XCOM special. Furthermore, overusing commands like KillAliens on story-critical missions (like the Alien Base Assault) can sometimes prevent the "Mission Complete" UI from appearing, forcing a restart.
Instantly kills the currently selected unit (useful for testing or clearing glitched units). UnlimitedMoves xcom enemy within dev console full
But what if you could rewrite those rules? What if you could teleport your soldiers across the map, give them infinite money, or spawn a Berserker just to see what happens?
Run PatcherGUI, point it to your XEW game directory, load the downloaded script, and click . Step 2: In-Game Activation
: Grants infinite movement and actions for the current turn. The following commands are the most useful for
GiveAP [Number] — Grants Ability Points to your MEC trooper, allowing you to unlock their full skill tree.
Tech_AlienWeapons Tech_Cybernetics Tech_MeldRecombination Tech_Genetics Tech_PlasmaRifle Tech_Flight Tech_Elerium Tech_PsiLabs
.Bindings=(Name="K", Command="CommandName", Alt=True) . Resource and Strategy Commands (Geoscape) In the vanilla
Once the console is open, you can type commands in real-time. Here are the most game-breaking (and entertaining) categories of the full command set.
: Moves the selected soldier instantly to your mouse pointer. Strategy Layer Commands (Ant-Farm Base)