Alone Together Escape Room Walkthrough Player 1 Jun 2026

Look at your wire board. You will see several wires connected to numbered terminals, but no instructions on which ones are live.

Correct activation will trigger a metallic click, unlocking the slider function on your panel. Step 2: Operating the Slider Locate the slider bar on your interface. Move your slider slowly from left to right.

Why: this prevents wasted time with mismatched references and establishes a shared language.

Describe the peaks, valleys, or frequency numbers of your waveform. alone together escape room walkthrough player 1

Player 2 has the master sequence list. Have them read the colors out loud one by one. Click the buttons in the exact order Player 2 dictates. Phase 3: The Frequency and Wire Puzzle Puzzle 3.1: Tuning the Radio Frequency

You step into a small antechamber. Player 2 emerges from their door on the opposite side. Between you: a single lever. A screen displays: “Only one can leave. Pull the lever to free your partner and lock yourself in. Or refuse. You have 60 seconds.”

When the game starts, you will see a console with a large toggle switch and some status lights. Tell Player 2 you are ready to begin. Flip your main power switch up. Player 2 must flip their switch to sync the connection. Puzzle 1.2: The Grid and the Slider Look at your wire board

Use paths on these discs to link central symbols to outer edge symbols for decoding. Critical Tips for Player 1 Enable Audio:

Look at the pegboard on your screen. You have three empty pegs and one gear already spinning.

Use the pencil to write "3-1-4-2" on the blank paper. Now you can pick up the paper. Step 2: Operating the Slider Locate the slider

Upon entering the room, you'll notice a few objects and clues immediately:

Tell Player 2 exactly when your dial aligns with specific symbols or numbers. This is a real-time coordination puzzle. You must tell them to "stop" or "turn clockwise/counter-clockwise" until your meter hits the sweet spot. 2. The Stitching Pattern

Count the books. There are seven. Set the clock to . A click sounds. The drawer opens.