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If you're already a user, you can find the update details on the official iCube R&D forum
For version , official support is provided for 3ds Max versions 2015 through 2021, though later compatibility updates have extended this range upward. The plugin runs on Windows 7, 8, and 10 (both 32‑bit and 64‑bit). For users working with V‑Ray, version 1.097 supports V‑Ray 3.6, 4.x (Next), and version 5.
: Objects are created dynamically during render time. multiscatter 1.097
If your scattered objects do not align correctly with your terrain, check the pivot point of your source models. MultiScatter places objects based on their local pivot. Move the pivot point to the absolute base (or root) of your model before scattering. Long Render Pre-Calculation Times
, 1.097 maintains full compatibility, allowing you to render massive arrays in a "blink of an eye" thanks to its 64-bit architecture. Why Stick with MultiScatter? If you're already a user, you can find
To truly leverage this version, change your old habits. Here are three power moves for 1.097:
| Feature | Multiscatter 1.097 | Chaos Scatter (V-Ray 6) | Forest Pack 9 | | :--- | :--- | :--- | :--- | | | Excellent | Native (Fastest) | Good | | Surface Follow Accuracy | Perfect (Fixed v1.097) | Good | Perfect | | UI Intuitiveness | Average (Old-school) | Excellent | Average | | Price (Perpetual) | $195 (Legacy) | Free w/ V-Ray | $350+ | | Max Viewport FPS (High Counts) | 55 FPS | 48 FPS | 62 FPS (Winner) | : Objects are created dynamically during render time
MultiScatter 1.097 is known for its broad versatility, supporting a wide range of industry-standard tools as of its release period (2019–2022):
In version 1.097, you have millions of polygons. If you try to render a forest where the camera sees the entire landscape, you may run out of RAM.