




Esmon es una editorial dedicada a la comunicación y al marketing en ciencias de la salud. Durante más de 50 años se ha especializado en el desarrollo de contenidos científicos de calidad con el formato que más se adapte a las necesidades de nuestros clientes y aportando el diseño más adecuado para cada proyecto.
El equipo de profesionales de Esmon se dedica a la creación de proyectos editoriales a medida, de una forma efectiva gracias a su experiencia en el sector. La estrecha relación que mantiene con los profesionales de la salud garantiza un alto nivel científico en todos los trabajos.
Tanto la industria farmacéutica, como las sociedades médicas, y en definitiva todas aquellas personas a las que dirigimos nuestros proyectos confían en la profesionalidad de Esmon. Nuestro principal objetivo es el desarrollo de actividades científicas y formativas entre otras, ofreciendo siempre en este proceso creatividad e información rigurosa y actualizada.
According to the developer, LSFG 3.0 brings two critical improvements:
Smooth out retro physics engines or locked console games (like certain Nintendo Switch or PlayStation 3 emulators) to a fluid 60 FPS.
[Official Discussion] Lossless Scaling 2.13 RELEASE | 3.0 Beta RELEASE | Patch Notes | LSFG 3.0 and more! : r/losslessscaling
Latency—the delay between a user input (mouse click or key press) and the visual response—is the enemy of frame generation. With version 3.0.0.1, end-to-end latency has been reduced by approximately compared to version 2.13. For context, if you are playing a single-player RPG with a base frame rate of 60 FPS, the extra delay introduced by the frame generation is now so minimal that it is virtually imperceptible to most players. The developers achieved this by streamlining the capture pipeline and reducing the time the CPU and GPU spend waiting for frame buffers to clear.
Leo didn't look up. "It’s not about the engine anymore, Sam. It’s about the frame." He clicked the icon: .
: The 3.0 series introduced enhanced frame generation capable of doubling (x2) or even tripling (x3) your perceived frame rate.
The most headline-grabbing feature of V3.0.0.1 is the introduction of an , allowing users to generate up to 20 frames for every single frame rendered by the GPU. In previous versions, you were limited to a simple X2 mode. Now, the software supports multipliers up to X20. This means that a game struggling to reach a stable 20 FPS can theoretically be interpolated to over 200 FPS, or a locked 60 FPS can be skyrocketed to 360 FPS or even 480 FPS to match the highest-end monitors available.
Lossless Scaling V3.0.0.1 is a triumph of software engineering. It democratizes frame generation, allowing gamers on older hardware or playing older games to experience high refresh rate gaming without waiting for an official patch.
Fecha de finalización: 14 de junio de 2024 Lossless Scaling V3.0.0.1
Fecha de finalización: 12 de junio de 2023 According to the developer, LSFG 3
Fecha de finalización: 14 de marzo de 2023 With version 3































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According to the developer, LSFG 3.0 brings two critical improvements:
Smooth out retro physics engines or locked console games (like certain Nintendo Switch or PlayStation 3 emulators) to a fluid 60 FPS.
[Official Discussion] Lossless Scaling 2.13 RELEASE | 3.0 Beta RELEASE | Patch Notes | LSFG 3.0 and more! : r/losslessscaling
Latency—the delay between a user input (mouse click or key press) and the visual response—is the enemy of frame generation. With version 3.0.0.1, end-to-end latency has been reduced by approximately compared to version 2.13. For context, if you are playing a single-player RPG with a base frame rate of 60 FPS, the extra delay introduced by the frame generation is now so minimal that it is virtually imperceptible to most players. The developers achieved this by streamlining the capture pipeline and reducing the time the CPU and GPU spend waiting for frame buffers to clear.
Leo didn't look up. "It’s not about the engine anymore, Sam. It’s about the frame." He clicked the icon: .
: The 3.0 series introduced enhanced frame generation capable of doubling (x2) or even tripling (x3) your perceived frame rate.
The most headline-grabbing feature of V3.0.0.1 is the introduction of an , allowing users to generate up to 20 frames for every single frame rendered by the GPU. In previous versions, you were limited to a simple X2 mode. Now, the software supports multipliers up to X20. This means that a game struggling to reach a stable 20 FPS can theoretically be interpolated to over 200 FPS, or a locked 60 FPS can be skyrocketed to 360 FPS or even 480 FPS to match the highest-end monitors available.
Lossless Scaling V3.0.0.1 is a triumph of software engineering. It democratizes frame generation, allowing gamers on older hardware or playing older games to experience high refresh rate gaming without waiting for an official patch.