While the game still relied on peer-to-peer hosting, the build improved the "host migration" logic. In a game where the host leaving could abruptly end a match for three other players, the stability fixes in this patch were vital for player retention. It ensured that the "Boom" of 2020 did not result in a "Bust" due to technical inadequacy. The reduced lag allowed the precise platforming required by the game's design to function even across trans-Atlantic connections, a necessity for a globally popular indie title.
However, if you are referring to a , here’s what likely applies:
The Lost Builds of Late-2010s Speedrunning | How Sub-Pixel Collision Changes Game Design | An Interview with V0idStrider (Archived, 2021)
Let’s break down the mystery.
The world of competitive side-scrolling platformers experienced a quiet but defining transition in mid-2020. At the heart of this transition was , a high-octane multiplayer game developed by Double Dutch Games and published by tinyBuild . While casual players remember the game for its chaotic grappling hooks and explosive items, the core community remembers specific software updates that dictated physics, netcode, and tournament viability.
21 May 2020 — List of changed files in SpeedRunners on Steam for build id 5061234. SpeedRunners Patches and Updates - SteamDB
The competitive landscape of DoubleEleven and tinyBuild’s multiplayer platformer, SpeedRunners, has always relied on precise mechanics, tight hitboxes, and reliable netcode. Released on May 18, 2020, "Build 18052020" remains one of the most critical updates in the game’s history. This patch targeted the core engine physics and networking framework to fix long-standing bugs that frustrated the high-level community. This article explores the specific changes introduced in this build, how they altered the competitive meta, and why the patch is remembered as a major quality-of-life milestone. Physics Refinements and Grappling Hook Consistency speedrunners build 18052020
This build is characterized by high dependency on Village generation, specific combat mechanics (sweeping edge), and a lack of modern conveniences like warped forest spawning or Bastion remnants.
Local and online multiplayer! Can you have 2 players on a couch against 2 other players on the internet? Yes of course! SpeedRunners 2: King of Speed on Steam
18052020 follows the DDMMYYYY pattern — . That was a Monday. In the middle of global lockdowns, game developers were pushing emergency patches, and speedrunners were stuck at home, grinding world records. While the game still relied on peer-to-peer hosting,
In software development, a "build" is a specific version of a game, identified by a unique number or code. For gamers, and especially for speedrunners, builds are crucial. Each update can fundamentally alter the game, fixing or introducing new glitches, rebalancing characters or items, and changing how a run is performed.
If you’re a fan of high-octane platforming, frame-perfect inputs, and communities built around digital fossils, seek out this build. Just remember: once you master the Frame 180 glitch, no other platformer will ever feel fast enough again.
Wall-jumping immediately after detaching from a hook received a uniform window of frames, removing random momentum loss. Netcode Stabilization and Desync Mitigation The reduced lag allowed the precise platforming required
While the exact details of this particular build are shrouded in a bit of mystery in the public record, this article will explore what it is, how to interpret its version number, and why dedicated players and speedrunners place such importance on having access to specific builds of their favorite games.
For those unfamiliar with the term, speedrunning refers to the practice of attempting to complete a video game as quickly as possible. This can involve exploiting glitches, using optimized routes, and executing precise jumps and movements to shave precious seconds off the player's completion time. Speedrunners often use various tools and software to help them achieve their goals, such as specialized controllers, emulators, and route-optimization software.