Steamapi Writeminidump |verified| (2024)
// Log a meaningful comment for debugging. SteamAPI_SetMiniDumpComment( "Minidump comment: Custom variable data here" ); // Write the minidump. The '0' here is the Build ID. // Note: Values larger than 10,000,000 will cause error reporting to fail. SteamAPI_WriteMiniDump( nExceptionCode, pException, 0 );
// From the Steamworks SDK void SteamAPI_WriteMiniDump( uint32 uExceptionCode, void *pExceptionInfo, uint32 uBuildID ); Use code with caution. Example Implementation (C++)
bool WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID );
// Get a handle to the current process HANDLE hProcess = GetCurrentProcess(); SteamAPI WriteMiniDump
Visual Studio will take you directly to the code that caused the crash. Best Practices and Considerations
The exception code, address, call stack, and register values at the moment of failure. 2.2 Integration with Steam
Now, instead of a needle in a haystack, you have a direct map to the problem. You log into your Steamworks Partner Account , download the dump, and use tools like Visual Studio to walk back through the code and fix the bug once and for all. // Log a meaningful comment for debugging
Always embed your Build ID to avoid debugging against the wrong version of your code.
I can provide specific code samples tailored to your game's engine or explain how to analyze the resulting dump files in . steam_api.h (Steamworks Documentation)
: This parameter accepts the application's Build ID. Steam automatically assigns a unique Build ID to every uploaded build to the Steam backend. By passing this ID into the minidump file, Steam ensures that when the crash report is uploaded and analyzed later, it can automatically retrieve the correct symbols ( .pdb files) associated with that specific build. // Note: Values larger than 10,000,000 will cause
A mini-dump file is a compact file that contains a snapshot of a process's memory and execution state. It is similar to a full memory dump, but it only includes a subset of the process's memory and is much smaller in size. Mini-dump files are often used for debugging purposes, as they provide valuable information about the state of a process at a specific point in time.
The Steamworks API provides several functions for detailed error reporting: Writes the .mdmp file. SteamAPI_SetMiniDumpComment Adds custom notes to the dump. SteamAPI_SetMiniDumpCustomData Includes specific data points for analysis. 5. Conclusion
: Increment the uBuildID parameter with every build pushed to QA testing or public distribution. This lets you quickly filter out historical bugs that were already patched in a previous update.