Lossless Scaling: V2.10.1
Are you looking to fix a or just maximize FPS ? Share public link
The game must run in Windowed or Borderless Windowed mode. Exclusive Fullscreen will not work as the software operates as a screen overlay.
Cap your game at 60 FPS (using LSFG X2) or 40 FPS (using LSFG X3) to achieve a smooth 120 FPS output.
Hello everyone! We’ve just pushed v2.10.1 out of beta. This update is all about making your generated frames feel as native as possible by tackling two big enemies: ghosting and input lag. What’s New? Lossless Scaling v2.10.1
Lower the in-game resolution below your monitor’s native resolution (e.g., set a 4K monitor to 1440p, or a 1080p monitor to 720p).
Based on community testing and developer guidance, here is an optimized configuration for v2.10.1:
- Cap game to 60 FPS - Frame Gen: X2 → 120 FPS (visually) - Use V-sync in LS settings Are you looking to fix a or just maximize FPS
The app will beep, and your game will scale up and generate smooth interpolated frames. Alternatively, use the default hotkey: . Advanced Optimization Tips The Golden Rule of Frame Generation
It’s a lightweight tool that can be a game-changer for users with less powerful hardware, integrated graphics, or those experiencing CPU bottlenecks.
Do not use frame generation if your base performance is below 30 FPS. For the best experience, ensure your game runs at a locked 40 FPS or 60 FPS before activating LSFG. Cap your game at 60 FPS (using LSFG
In the current landscape, Lossless Scaling sits as a versatile alternative to DLSS and FSR. While experts note that its image quality may be slightly lower than DLSS 3’s deep-learning-driven generation, its ability to function with any game—regardless of official support—makes it an indispensable tool for the PC gaming community.
For the best results, cap your raw game frame rate to half of your monitor's refresh rate (e.g., if you have a 60Hz screen, cap the game to 30 FPS). Launch Lossless Scaling from Steam. Select LSFG 2.2 as the Frame Generation mode.
Traditional frame generation requires deep game engine integration to access motion vectors. Lossless Scaling bypasses this by capturing the final desktop framebuffer. Version 2.10.1 marks a critical milestone by refining , introducing Max Frame Latency controls to balance responsiveness against visual fluidity. 3. Core Technology and Methodology Decoupled Rendering Architecture
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