They came for your dungeon. Now? You make sure they never leave.
: Laying spikes or mana-drain runes in the first turn cuts the Hero Party’s initial burst damage by 40%. High-Priority Targets: Kill Order
The absolute best way to win is to split the party. Use collapsing walls, trick doors, or teleportation tiles on Floor 3. Forcing the Mage into a solo fight against a physical-immune monster results in an easy, guaranteed elimination. 📈 Meta Updates & Balance Adjustments hero party must fall guide updated
Hallucinogenic Gas Mine (Inflicts the "Confusion" or "Berserk" status).
Do not attack immediately. Use Vexia's "Shadow Eye" to learn the heroes' nightly route. In v2.1.4, heroes change paths every 48 in-game hours. They came for your dungeon
In previous versions, overwhelming force on Turn 2 was viable. The 202X update gave hero parties a Desperation buff when they lose a member in the first three rounds.
Targeting the wrong hero early in the match guarantees a wipe. You must ignore the heavily armored Knight and focus on the squishy backline support units. : Laying spikes or mana-drain runes in the
Boss enrage timers trigger 1 minute earlier. Focus on aggressive, high-damage output rather than pure defensive stalling.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
Focus on the Mage first. Without magic, the Paladin cannot heal, and the Hero has no tactical support. Break the support, and the pillars will crumble.