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Panzer Commander 1.3 "Full Patch" Requirements

You may install the Panzer Commander 1.3 "Full Patch" over any older version of Panzer Commander. To see what version of the game you have, launch the game, and look at the version number in the lower left of the "Loading" screen. If it already says version 1.3, you do not need to download and install the patch.

How to install the Panzer Commander 1.3 Patch:

After downloading the 1.3 patch, double click on it. A pop up panel will appear. Note that the default directory shown on the pop up panel (under the heading "Unzip To Folder:") is C:\Panzer Commander. If you have installed Panzer Commander to another area, simply type the correct path over C:\Panzer Commander. As an example, if you have Panzer Commander installed in C:\Program Files\SSI\Panzer Commander, you must type this in, paying careful attention to spacing, etc. Once you have made sure that you have the right "Unzip To Folder" listed, simply click on the "Unzip" button in the upper right hand corner of the panel and wait until a small pop up panel saying "777 file(s) unzipped successfully" appears, then click on the "OK" button, and close the larger panel. When you launch Panzer Commander, you should see V1.3 printed in the lower left corner of the "Loading...." screen.


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Panzer Commander 1.3 Read Me 6-07-99

Panzer Commander Readme V.1.3

(c) 1999 SSI, A Mattel Company
Developed by Ultimation, Inc.

For additional information, we recommend reading Panzer Commander Frequently Asked Questions (PzCFAQ.txt or PzCFAQ.doc).

Panzer Commander Patch 1.3 6/7/99

Improved: To reflect the many AI improvements made in patches 1.1 and 1.2, (Collectively these changes made some scenarios extremely difficult to win). 5 of the 6 campaigns have been redesigned in 1.3. (The redesigned 8th Guards campaign will follow at a later date). Changes include making the user platoon part of a company, adding more supporting units, clarifying scenario briefings and modification of victory conditions.

Fixed: Campaign scenario user platoon facing

Modified: Multiplayer Briefings
Modified: Decreased chance of driver wounding

New: American mini campaign (11 scenarios) 1944, "The Ardennes"
New: British mini campaign (11 scenarios) 1941, "Desert Rats"
New: 3D Tank Model: SOMUA S-35 in French service, Pz35-S in German service. (Each with distinct texture set)
New: Tank Model Variants: British Churchill I, Cruiser A13, Crusader III, Stuart I*, Valentine II, Valentine X. French H-39, R-40. German PzIVF1. Soviet BT-7A, BT-8. U.S. M3 Stuart*
New: Other Vehicle Model Variants: French Panhard Armored Car*, German StuH42 Assault Gun, Soviet SU-152 Mechanized Gun*.
New: Antitank Guns: British 2Pounder, French 25 mm, German PaK36 37mm, U.S. 37mm.
New: Antitank Rifles: British Boys, German Panzerbuchse and Soviet PTRD.
New: FAQ update
New: "Campaign Design" document that includes instructions on how to design your own campaigns
New: Interface changes to support US and British Campaigns
New: FK.EXE (a self extracting file) contains a set of spreadsheet files that cover in detail all the Armored Fighting Vehicles in Panzer Commander, along with a Word document that explains how to use them.

Special thanks to Fionn Kelly, Michael McConnell and Grant Michaud

*These models use correct performance data, but are not visually accurate.


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Panzer Commander 1.3 FAQ

Written 6-7-99, Revised 3-16-00


Q: What version of Panzer Commander must I have to successfully install the Full 1.3 patch?

Unlike previous patches, the "Full" 1.3 patch will successfully update any version of Panzer Commander to version 1.3. To see what version of the game you have, launch the game, and look at the version number in the lower left of the "Loading" screen.


Q: Why do I see Soviet Cinematics when I play the "Desert Rats" or "The Ardennes" mini-campaign?

When the 1.3 patch was created, Panzer Commander was already a year old. Unfortunately, it was not possible to make two brand new sets of cinematics (one British, and one American) for an "old" game.


Q: Why is there no accompanying voiceover for the "Desert Rats" or "The Ardennes" mini-campaign narratives?

Both resource and time constraints prevented us from implementing the voiceovers.


Q: What realism setting defaults were used to balance the new and redesigned campaigns?

Modified "Ace" settings; click on the 3 star "Ace" button, then select "Allow External View" and "Intelligence Map On." If you use these settings, your realism score will be 95%.


Q: What level of detail setting defaults were used during playtest?

We tried to use an assortment of settings, to reflect the differing systems owned by users. Level of detail settings should be tailored to your systems capabilities. Remember that changing the "Range Of Visibility" will have a profound affect on play balance, but is a very good way to alter the "feel" of any scenario.


Q: I like the new "Company" level in the campaign scenarios, but with a minimum of three platoons, plus supporting vehicles, not to mention the enemy vehicle count, performance is an issue on my system. Is there anything I can do?

Short of buying a new system, or a new 3D card, try reducing the viewing window size, and eliminate non-essentials like tread tracks, etc.


Q: Will the one campaign that has not been redesigned ever get done?

The 8th Guards Campaign was initially scheduled to be reworked to accomodate Panzer Commander's AI improvements along with all of the other campaigns. However, time constraints prevented this from happening. In its current state, the 8th Guards Campaign is extremely difficult, and best suited for gifted or masochistic players.


Q: What is the maximum number of vehicles I can have in a scenario?

If your system can handle it, you can have nine platoons of 4 vehicles each of Tanks, AFV and Trucks. That equals 36 Tanks, 36 AFV, and 36 Trucks.


Q: What is the maximum number of Antitank Guns I can have in a scenario?

32 total.


Q: What is the maximum number of Emplacements I can have in a scenario?

32 total. That's MG's, Rockets, and Antitank Rifles combined.


Q: Is there a list of the vehicles in Panzer Commander that is more detailed and up to date than the Manual?

FK.EXE (a self extracting file) contains a set of spreadsheets that covers in detail all the Armored Fighting Vehicles in Panzer Commander.


Q: Are there any Tanks that are able to turn in place using the left and right arrow keys?

Panther Models D, A and G, M26 Pershing, Tiger and Tiger II. They all had special gear that enabled them to.


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Panzer Commander 1.0, 1.1 and 1.2 Frequently Asked Questions

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Microsoft engineered the Key Management Services (KMS) architecture specifically for Volume Licensing customers (enterprise networks, schools, and corporations) to automate software activation inside a controlled infrastructure. Under normal corporate configurations, an internal server acts as the KMS host.

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Once activated, the client stays activated for 180 days . Every 7 days (by default), the client attempts to reconnect to the KMS host to renew and reset that 180-day clock. How "DigiBoy IR KMS" Alters This Process

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