Reshade Rtgi 0361
| Game | Hardware Specs | Resolution | Avg. FPS (Without RTGI) | Avg. FPS (With RTGI) | Community Notes | | :--- | :--- | :--- | :--- | :--- | :--- | | | RTX 3080 Ti, i9-12900K | 4K (DLSS Performance) | ~80 FPS | ~45 FPS | "Significant drop in open areas, GPU usage maxed out." | | Cyberpunk 2077 | RTX 3070, Ryzen 7 5800X | 1440p | ~90 FPS | ~65 FPS | "Works well with other RT effects disabled." | | Elden Ring | GTX 1080 Ti, i7-8700K | 1440p | ~60 FPS | ~50 FPS | "Stable 50 FPS with optimized settings. Very playable." | | Skyrim SE (Heavily Modded) | RTX 2060, Ryzen 5 3600 | 1080p | ~60 FPS | ~45 FPS | "Heavy ENB + RTGI will kill performance. Must choose one." | | Guild Wars 2 | RX 5700 XT, Ryzen 5 3600 | 1440p | ~80 FPS | ~70 FPS | "Relatively light impact in less populated zones." |
Run the ReShade installer.
Setting up RTGI 0.36.1 requires a foundational ReShade installation. Follow these steps to get started: reshade rtgi 0361
Install it on an old RPG. Turn off the HUD. Walk through a forest at sunset. Watch the green leaves cast a subtle green tint onto your character's white armor. That interaction—that unintended consequence of a post-process hack—is the most magical thing real-time graphics have ever produced.
The pursuit of photorealism in PC gaming used to require a thousand-dollar graphics card upgrade. Today, it requires software optimization. While official ray tracing (DXR) remains locked behind specific hardware and developer implementation, a community-driven alternative has transformed the modding landscape: . | Game | Hardware Specs | Resolution | Avg
is a "must-try" for enthusiasts with capable hardware. It can transform the atmosphere of a game, making environments feel more cohesive and realistic. However, it requires manual setup—including configuring Global Preprocessor Definitions to ensure the depth buffer is oriented correctly. marty's mods Portal Reshade RTGI - The Working Class' RTX Portal
Launch the game and press the key to open the ReShade overlay. Complete the tutorial, then check the box next to RTGI . Very playable
It was the last version before the shader became more complex and its distribution model tightened, making it a staple for mod creators.
Helps the shader guess how "thick" an object is on your screen. Adjust this if you notice light leaking behind thin objects like pillars or character limbs.
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