What's New in v4.2.13

You design a car in Automation with specific weight distribution, engine power, and suspension geometry. You then hit a button, and the vehicle appears in BeamNG , a soft-body physics simulator known for its realistic destruction and driving dynamics.

Camshaft Software has leaned heavily into the modding community to extend the game's longevity. The is the primary hub for content, allowing players to subscribe to new car bodies, fixtures, and even poster layouts.

Use 3D morphs and fixtures to design unique visual aesthetics.

New buttons, such as the ability to create a new trim from a currently held trim, and updated tooltips for "used in other trim" functions, streamline the design process.

The Kaze-1 destroyed him. Sales charts showed a brutal, unflinching line: his sales flatlined like a patient coding in the ER. Consumer sentiment logs read: “Vargas Vector feels honest, but underpowered. Kaze-1 feels like the future.”

“Fine,” Leo muttered, rubbing his eyes. “You want the future?”

[Block Material] ➔ [Cylinder Config] ➔ [Valvetrain] ➔ [Fuel System] ➔ [Tuning] Step 1: The Core Architecture

: This build corrected issues where imported cars from version 4.1 or earlier did not respect wheel size limits, and fixed critical audio bugs where the VVL profile swap would break engine sounds.

Automation - The Car Company Tycoon Game v4.2.13 demonstrates a maturing game, moving from high-level features toward refining the intricate details that make the simulation compelling. With better visual fidelity, smoother campaign management, and a robust exporter, this version offers the most stable and detailed "Automation" experience to date, making it an essential update for any aspiring automotive tycoon. Key Updates in v4.2.13 (Al Rilma Era)

Are you focusing on (building the fastest/prettiest car) or Campaign (running the business)?

Automation first launched via Steam Early Access in March 2015. The game offers a unique premise: players can design engines and vehicles in excruciating detail, covering automotive technologies from . However, the "Tycoon" element—the company management side—has been a long time coming. For years, the community primarily utilized the Sandbox mode to build cars purely for export to the physics simulator BeamNG.drive .

For long-term fans, v4.2.13 was a "bridge" update. It refined the "Advanced Trim Settings" that allowed for unprecedented control over chassis dimensions. It also laid the groundwork for future updates like "Al Rilma" and "Ellisbury," which would eventually add features like diesel engines and deeper factory management.

For anyone who has ever dreamed of building their own automotive empire from the ground up, few games deliver the experience quite like Automation - The Car Company Tycoon Game . As of version , this deeply nuanced simulation from New Zealand-based Camshaft Software represents the most comprehensive virtual vehicle design and business management tool available on PC today. Whether you are a car enthusiast obsessed with engine dynamics or a strategy fan looking to challenge corporate giants, version 4.2.13 is the definitive way to experience the passion of automotive creation.

Very Positive (89% of recent reviews) – with most negatives citing “too complex” or “wish driving was in-game,” not bugs or broken features in this version.

The update increased maximum boost pressure for twincharged setups (supercharger + turbocharger) from 2 to 5 Bar, allowing for extreme power density. 2. Campaign Strategy for v4.2.13

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