VR users received specific attention in this patch to address immersion-breaking bugs:
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: Players with low sanity began to experience hallucinations , specifically seeing lights flicker that were not visible to higher-sanity teammates. Economic and Audio Adjustments
: Fixed a bug where VR players were unable to pick up items from the floor or could still interact with objects after dying. Phasmophobia v0.174
, also known as Post-Launch Update #2 , was a pivotal early-access update released on September 28, 2020 . While it didn't introduce new maps or ghosts, it significantly reshaped the game's core mechanics and difficulty by rebalancing essential tools and ghost behaviors. Core Gameplay Changes
Finally, the technical improvements in v0.174 regarding lighting and weather cannot be overlooked. The update implemented a revised lighting system that enhances the atmospheric tension. The interplay of light and shadow is crucial in a game where vision is often the player's only defense. The addition of volumetric lighting and improved weather effects creates a more oppressive environment, reinforcing the game’s namesake: the fear of ghosts. These technical tweaks ensure that the game remains visually competitive and immersive, proving that Kinetic Games is dedicated to polishing the core experience alongside adding new features.
The latest update for the paranormal investigation sensation, Phasmophobia v0.174 VR users received specific attention in this patch
The ghost’s footsteps were subtle—a soft, wet padding on carpet, a scrape on hardwood. The sound of a thrown object was not a gamey crash but the stark, lonely clatter of a coffee mug in an empty kitchen. Most famously, the “hunt mode” was heralded by a complete and sudden audio silence—the ambient hum of the house would vanish, replaced by your own panicked breathing and the slow, rhythmic thud of the ghost’s approach. This sonic void was genius: it inverted the horror trope of crescendos and jump scares. Silence became the warning. And when the ghost whispered directly into your proximity chat—”Behind you”—the spatial audio was so unnervingly accurate that players would physically recoil from their monitors.
: Lights will now flicker if your sanity is low. Notably, these flickers are only visible to the individual player experiencing the low sanity.
: The baseline volume for both the main menu audio and the truck radio was reduced, protecting players' ears between intense matches. Can’t copy the link right now
: This successfully separated players mentally. It created isolated pockets of paranoia, making it incredibly difficult for teams to coordinate without constantly double-checking their teammates' psychological status. 2. Hard Caps on Inventory Management
I can also provide a comparison of versus how they functioned in patch v0.174. Share public link
If you are playing on PC and still experience issues with the , the developers recommend verifying your settings: