Ninja Ripper | 20 Extra Quality

Captures UV maps, vertex normals, and vertex colors.

As an experimental tool, it may not work on all games and can sometimes cause game crashes. Ninja Ripper 2.0 vs. Older Versions

The utility hooks directly into graphics wrappers, making it versatile across multiple generations of software: ninja ripper 20

While powerful, Ninja Ripper 2.0 is not without its quirks. Here are solutions to common problems and advanced tips.

Understanding what makes Ninja Ripper 2.0 special requires a look at its journey. The first version of Ninja Ripper was functional but limited. It could capture 3D meshes and textures, but it struggled with modern graphics APIs, lacked support for many contemporary game engines, and required significant manual intervention to produce usable results. Captures UV maps, vertex normals, and vertex colors

: Enable the "Global Injection Mode" checkbox in the bottom left. While active, Ninja Ripper will attempt to hook into any new process you launch.

Rather than leaving users to figure out raw data arrays, the software comes with customized import scripts for Blender, Autodesk Maya, and 3ds Max to convert proprietary .nr files back into editable 3D geometry. Technical Specifications & Compatibility Capabilities & Requirements Supported OS Windows 7, Windows 10, Windows 11 Output Formats Proprietary .nr (meshes), PNG, HDR, EXR (textures) Target Wrappers D3D7, D3D8, D3D9, D3D10, D3D11, D3D12, Vulkan Limitations Does not save animations, rigging weights, or bones Conflicting Software MSI Afterburner, Fraps, EVGA Precision X, or overlays How to Set Up and Use Ninja Ripper 2.0 Older Versions The utility hooks directly into graphics

: Users can combine multiple "rips" from different locations to reconstruct full game maps. Technical Specifications & Compatibility