Fightcade Lua Hotkey Review

The hotkeys you mapped in the F5 menu will now trigger the script's specific functions.

Fightcade does not sandbox the Lua environment, so treat scripts like any executable code.

My rule of thumb:

Premier training script for 3rd Strike.

local function start_macro(sequence) active_macro = sequence macro_step = 1 end

Typically used for specific actions like "Reset Position" or "Toggle Dummy AI".

Here's a simple Lua script that displays a message when a key is pressed: fightcade lua hotkey

local RESET_KEY = "T" -- Example RAM addresses for Third Strike (MvC2/other games will differ) local P1_HEALTH_ADDR = 0x02068C6C local P2_HEALTH_ADDR = 0x020691A4 while true do local keys = input.get() if keys[RESET_KEY] then -- Write max health values to RAM addresses memory.writeword(P1_HEALTH_ADDR, 0x00A0) memory.writeword(P2_HEALTH_ADDR, 0x00A0) gui.text(10, 20, "Health Refilled!") end emu.frameadvance() end Use code with caution. 2. Quick-Toggle Hitbox Overlays

local function toggle_autofire() autofire_active = not autofire_active console.write("Autofire: " .. tostring(autofire_active) .. "\n") end

Navigate to your Fightcade installation folder (usually C:\Fightcade\ ). Open the emulator folder. The hotkeys you mapped in the F5 menu

Look for entries labeled "Lua Hotkey 1," "Lua Hotkey 2," etc., and bind them to your preferred physical keys. Run the Script: Navigate to Game > Lua Scripting > New Lua Script Window , browse for your file, and click Creating Custom Hotkeys (Basic Lua Example)

function frame() local joy = input.get() if joy["P1 Start"] then if not last_start then on_hotkey() end last_start = true else last_start = false end end

The Fightcade community has created numerous Lua scripts with built-in hotkey functionality. Here are some of the most useful examples: " "Lua Hotkey 2